VIRTUOSO
BENEFITS
Virtuoso Core Framework
The Virtuoso Core Framework provides a composable no-code programming environment, powered by an open community of content creators. Capabilities from different content creators can be simply dragged, dropped, configured, and connected, representing typical improvements in productivity of 95% or more.
Virtuoso host environments provide a high level of abstraction for the underlying host language. This not only makes building solutions accessible to non-programmers, however. It also dramatically improves the maintainability of software for purely pro-coding teams. Complex solutions are broken down into high-level concepts that can be individually understood and maintained, allowing your solution to cleanly scale in complexity while retaining maintainability.
The Virtuoso Core Framework’s high-level node-based visual programming schematic editor is carefully designed to extensibly flow down to any pro-code host environment. The role of the Core Framework is to provide powerful tooling to enable pro-code developers to create no-code content that can be easily configured by users and round-tripped back to pro-code. If you have a host environment or pipeline you need that is not supported, we want to know.
Virtuoso leverages the powerful Montage digital ecosystem infrastructure to deliver “golden path” workflows for developers. Golden paths are workflows that are carefully designed to remove developer’s cognitive load and radically transform developer productivity. Most “golden paths” focus on orchestration of tool chains and processes that surround the process of coding, typically up to the threshold of the Integrated Development Environment. Virtuoso’s Core Framework represents the first fully integrated “golden highway” that transcends the golden path and includes orchestration of capabilities inside the application itself.
The Virtuoso Core Framework is free to use. You can use it to create and sell applications and components, which in some cases are subject to a 5% royalty. See the Virtuoso Core Framework End User License Agreement for more details.
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Virtuoso Embedded Toolkit
The most obvious beneficiary of the Embedded Target Development Toolkit is the embedded firmware developer, whose productivity is dramatically increased. However indirect beneficiaries include program managers, project stakeholders, and end users of the embedded system, who all benefit from a product that is more clearly well-defined, developed more quickly and inexpensively, tested more thoroughly, and deployed more rapidly. Just some of the specific benefits of this workflow are described below.
Many embedded systems must communicate with external applications and systems which require integration between developer teams. Typically, this involves custom hardware to be set up, programmed, and configured. The Virtuoso Embedded Toolkit creates a golden path for this integration testing using a virtual device that easily connects to the remote system, while maintaining all logical application layer hardware interactions as virtualized interactions. In these kinds of embedded systems applications, the extreme “Shift-Left” benefits compression of cost and schedule for the embedded system can easily be expected to exceed 50%.
Virtuoso brings clarity to troubleshooting issues. The virtual device by its nature requires a clear logical delineation between the high level application and the low level drivers that interact with hardware. This abstraction level is typically defined to be at the lowest level that is practical, so that the virtual device encapsulates as much code coverage as possible. When the virtual device has been tested and verified to be correct, this isolates hardware driver bugs and makes them easier to find. Conversely, anomalous behavior that is seen in both the virtual device and the actual firmware running on hardware clearly indicates that the problem lies in the application firmware. Virtuoso not only enforces proper hardware abstraction in the firmware implementation, but also provides valuable troubleshooting context.
Because Virtuoso’s host environment produces a fullyformed C# WPF .NET application, professional C# developers can create functional virtualizations from photorealistic renderings of the end product. This enables effective evaluation of application usability many months earlier and can translate to enormous cost savings and reduced schedules.
Virtuoso facilitates rapid evaluation of the firmware application for the end product, which can be used as a training tool. Once the firmware application is complete and has been tested in the virtual device, the virtual device can be distributed to marketing teams or customers for evaluation and feedback. This can significantly streamline product development. The virtual device can be used as a deliverable in and of itself, a distributable deployment that can be shared to be used as a product training tool. The virtual device makes documentation easier, as screen captures from the virtual device can be used directly to provide exact visualization of product functionality.
Unreal Engine is the engine and workflow of choice for modern high-end gaming and 3D visualization. Verismo is an adapter framework to allow an Unreal Engine game to be seamlessly integrated into a .NET application. With Verismo you can interface with any Unreal Engine game actor as a .NET class and hook that up to your virtual device. Using Verismo and Virtuoso together, you can create nearly photo-realistic, real-time scenes with your fully interactive product executing actual embedded code during the development process. Welcome to the future of embedded product development. Contact us for more details.
Virtuoso can be used with Visual Studio Community, which is free to non-Enterprise developers. If your embedded target compiler requires a license, only the developer implementing and testing the hardware drivers and building the embedded target to run on-device needs the paid target compiler license.
Experienced managers of embedded systems programs understand that the most difficult aspect of embedded systems project planning is the logistics unique to embedded systems. An embedded systems design project involves a myriad of project schedule and logistical dependencies, and the complexities associated with managing these dependencies can have dramatic effects on product development costs and the return on investment of embedded design activities.
Typically in an embedded systems project, a hardware team is responsible for designing the custom hardware for the application, and the firmware team is responsible for designing the firmware, which runs on the hardware. This tight coupling creates a large potential for unexpected increase in design costs, as firmware teams are forced to wait while the hardware design is finished or debugged. Firmware application development can also be halted due to other logistical issues, such as unavailable third-party hardware components. Another very common source of dramatically increased development expenditure is the logistical complexity of implementing and testing the business logic of a firmware application. For example, business logic may involve interaction with large equipment or remote areas such as oil rigs, which are not amenable to sitting neatly on a firmware developer’s desk.
Another common logistical issue associated with embedded firmware development is associated with interaction complexity. For example, firmware running on an engine control unit (ECU), which is responsible for monitoring sensors and devices in a vehicle, has an extremely large number of use cases and scenarios. The requirement of having to physically connect an embedded system to an engine and develop a firmware application that interacts with the engine is an arduous logistical challenge to say the least. Particularly when the system must be manually manipulated to create the interaction conditions necessary to test the firmware application development.
The Virtuoso virtual device paradigm simplifies this design methodology considerably in many respects. Virtuoso provides a platform for a virtual device to be easily created, in conjunction with the virtualization of any peripheral system components needed to facilitate the implementation and testing of the business logic. Since the virtual device is already hosted in a PC application and running a high-level language environment such as C#, peripheral systems could then be easily simulated in the same high-level language environment to interact with the virtual device. The firmware application developer could then focus on the problem domain in the most natural and direct way. For example, to test a firmware application’s response to a 10,000 PSI condition in an oil rig application, the developer need not spend the time driving to a rig and testing with a physical system that generates the conditions necessary to test the business logic, instead the condition can be virtualized with a simple slider control which hooks in at the appropriate driver level, to provide the input needed. When the developer runs the virtual device and controls the slider representing system pressure, as far as the firmware application knows, it is running in embedded electronics installed on an oil rig and watching the pressure increase or decrease. The value of decoupling the business logic from hardware setups would be difficult to overestimate, as any firmware developer who has frustratingly lost days of productivity due to a bad cable or faulty or difficult-to-work-with setup would attest to. Once the firmware application has been developed and tested, now in parallel with the hardware development and the rest of the project activities, when the hardware is complete the virtual device is simply ported over to the hardware target, and the product is ready to ship, as the flow diagram below illustrates.
As a virtual device running in Visual Studio, the entire set of Visual Studio functionalities and plug-ins are available to the developer for a dramatically improved development experience. In addition to the capabilities provided by Unit Testing, the local code debugging nature of Visual Studio, as opposed to remote testing through a debugging hardware interface, makes code debug step-through much faster. The environment also provides all the IDE features that Visual Studio developers are accustomed to, such as IntelliSense, code snippets, plugins, etc.
Embedded firmware is usually developed and tested by running on the physical microprocessor. This means that if a single line of code is modified, the project has to be rebuilt, then loaded into the microprocessor using a hardware tool. Then the development environment must communicate directly with the microprocessor when the developer wants to execute a single instruction at a time in order to single-step through code. This requires constant communication between the design tool and the microprocessor, and creates a much slower and typically lower-capability debug session. The virtual device is completely free from this limitation. Requests to execute individual instructions occur instantaneously, and other capabilities not available to embedded debugging environments are also available. This difference might seem relatively innocuous; however the difference in productivity due to a software developer that is focused on a problem and getting immediate tool responsiveness is significant.
With the firmware running in a managed environment, runtime diagnostic capabilities are possible. For example, state information about the firmware application state can be added as an observable to the virtual firmware C# view model. With the framework facilitating these runtime application-level variables being exposed to a C# view model, the C# view can easily be modified to display this information at runtime, or allow other diagnostic functionalities like event logging to be added in a way that would be impossible or awkward to do in an embedded device.